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Making History: The Calm And The Storm Gold Edition Activation Keygen

Updated: Mar 15, 2020





















































About This Game Making History: Calm & the Storm Gold Edition is a turn-based grand strategy classic. Play against the world or join an alliance. Attempt to alter history or replay it. This release includes many game updates, key improvements to strategic and tactical gameplay, and features a new Germany focused scenario: "The Rise of the Reich". In addition to managing the military, players must build, supply and grow a modern industrial base in order to field forces capable of victory. The decision to expand factories, research new weapons or recruit more units is in the hands of the player. War will come and the nation must be prepared.FEATURESClean, intuitive interface and gameplay make this one of the easiest grand strategy games to learn, and the open nature of the game combined with the ability to play as any one of over 80 nations offer endless replay-ability. Gold Edition adds new military unit properties and gives you the ability to rename units, preset rally points and set way-points for more tactical movement. Regions can upgrade defenses, transportation, and food production simultaneously. Better financial reports let you manage your treasury more easily. Different victory conditions available: Nation, Alliance, or Ideological (Democracy, Communism, Fascism, or Authoritarianism) You can also go for a domination victory and set the percentage of land you need to control to win the game. Ten scenarios included with multiple starting points before and during the war. Plus alternate history and the fantasy scenarios. Research, build and deploy a wide variety of ships, submarines, artillery, infantry, tanks, armored vehicles, fighters and bombers. Also research tactics like maneuver warfare, hedgehog defense and amphibious assaults to give your forces bonuses. Decide how much of your production is used to generate wealth, stockpile arms, build military units, conduct research, or construct more factories. Players control trade, aid, industrial development, infrastructure investments, and a deep field of research. 7aa9394dea Title: Making History: The Calm and the Storm Gold EditionGenre: Simulation, StrategyDeveloper:Muzzy Lane SoftwarePublisher:Factus GamesRelease Date: 30 Jul, 2008 Making History: The Calm And The Storm Gold Edition Activation Keygen love this game I have the origanal and gold I played a world war one senerio I seen austria and germany take over france and russia and I took over the uk france, germany, brazil, and meicxo this game is endless so many possiablitys 10\/10 a must play. Making history was good, we can all agree on that. But this version takes it to a whole new level. The small, yet important changes make this game the supreme basic Making history. One of the easiest gaes to pick up and play with ease if you are a veteran to the RTS genre. 10 billion times less confusing than hearts of iron 3. get this game for a grand old time, and the great war if your into micromanaging huge nations to incredibly long battles. This game is for the impatient. The Great War, is for the hard core RTSer. Overall 9\/10. 10\/10 WOULD FRANCE AGAIN.. Want a grand strategy game that doesnt require you to "study" for endless hours how to play it, AND is not so simplistic that it doesnt feel like a grand strategy game?Then Making History gold is your ticket!This game is the perfect balance between simplistic and too complicated.You get most of the aspects of other GS game, like your economy, industrial production, resources, diplomacy, etc. Just like in other GS games, but at a much simpler, easier to learn and faster to manage level. Yes, at the cost of some flexibility of course.About the only negative i can find for this game, is the combat system is a bit over-simplified. Here is mostly about your "attack value", all armies\/units have an attack value, and battles are mostly decided on who has the highest number. I wish more weight had been put into tactics, like flanking, encirclements, type of units used, etc. But dont let this mislead you, the strategy and large scale tactics are still here, just not as detailed as i would like.Still, its a very fun game to play. I have (and really like) Hearts of iron 4, wich is the one i go to when i want a deep, long (as in several day to finish a game long) and complex playthru of ww2, but when i want a faster paced (e.g. end ww2 in one night), not so complex but STILL deep enough game, i come back to Making history Gold.If you are even remotely interested in Grand Strategy WWII games, dont think about it, just go buy it!I almost forgot...Dont make the mistake of buying Making history 2 thinking it will be a modern & better version of this one. Trust me, its NOT!. Get this one instead.. If you have never played a "geopolitical" wargame before then this is the one you should play to introduce yourself to the genre.It is a simplified version of Hearts of Iron 1 and maybe 2. Especially due to all nations using only a small handful of "generic" units and a very simple tech-tree. But the AI plays a much better game and MH : TCatS is much, much, MUCH less buggy than HoI1.Big design flaw has to be the resource management. No matter what country you play your demands for all resources (metal, oil, food etc) will far outstrip your production - you will continuosly have to spend millions importing everything from friendly or neutral countries. When I'd finished playing as Italy I was 200 billion in debt! Still - this does NOT stop your game, nor absolutely cripple your country \/ industries. The designer also forgot to add the ability to trade in UNITS, so Britain could not buy any of the 1000's of American built destroyers like they did in real life, or lend\/lease tanks etc.All construction and research projects are very expensive and very lengthy too!Other than this, what is there to say? It encompasses all the WW2 period and pre-WW2 conflicts from 1930 - 49. You can play ANY nation - but most are too weak for you to even be able to "move"..... even "mid-power" nations such as Italy I had a struggle with to achieve much. For a strong game in which you really can dominate the world you have to pick the USA, Great Britain, Germany or Russia..... even Japan struggles (the game's AI doesn't handle nations heavily dependant on maritime actions well).Like most older "geopolitical" games, all GFX and SFX are very minimalist. Action freaks and lovers of GFX to make you gasp need not apply. Also seasoned "geopolitical" players might not find this one complex enough - they may consider a bit of a "kid's" strategy game.Still, I like it, and it's cheap!. I love turning that awful mix match of colors into a nice dull Grey. Making history gold is an extended and updated version of making history : The calm and the storm.I personally prefer making history gold over Making history 2 : The war of the world.Its basically making history the calm & the storm with some of the elements of the war of the world , but with an easier system , so its easier to manage your nation. I also wasnt a fan of the new design of how the world looked , this still has the old look and feel of making history the calm & the storm so thats a nice add for me personally.I've been a fan of the series for years and own both none steam versions too , and i've put a lot of hours in the game.for the low amount you pay for the game its most definitly worth it !. One of my favorite games of all time. Don't let the Steam play time fool you, I've been playing this game for 7 years and it's a nice mix between simplistic and complex with enough moddability to make Skyrim take notice. The best way to describe the game would be to take Axis & Allies, make it far more indepth yet put it on an interface that even someone new to video games could understand.This video can help newcomers with understanding how the game works.https:\/\/www.youtube.com\/watch?v=sser5Scn_VgThe premise of the game, is you take control of one of the world's many countries during World War 2, by any country, I mean anyone from the Industrial Superpower that is the United States to tiny little old Ecuador, and try to survive the tumultous battles of World War 2. Now, this game, as the title implies, doesn't exactly follow the usual script and you're free to fight the war in whatever manner you choose. You can choose Germany, and decide to never attack Czechoslovakia in the first place and instead build up your industrial might so that you can bring down France sooner. Or you can focus military production purely on navy to surpass the Naval might of the United Kingdom... or you can declare war on everyone around you and try to survive an all out brawl. I love this game, and would highly recommend it to anyone who has been a fan of Geopolitical games, Axis & Allies, or even just a fan of Turn Based Strategy games. Plus for 10 dollars, how can you go wrong?. This game is a gem that I have just had the pleasure of buying at a great price and having a good time with. I have only played a short time, but this game is so awesome I just had to come over to this screen and tell the world how awesome it is. It's easy to pick up, fun and addictive to play, looks pretty cool, and honestly: it's really complex. There is A LOT that goes with this game. Not only does trade, diplomacy, and economy matter, but the game revolves around these aspects quite a bit. Obviously being set during WW2, your job is simple: build an empire or outproduce everywhere (or both); every decision has a consequence, and I gotta admit, it gives the average person an insight into the functioning of nations today. Wanna be an industrial power? You're gonna make less food; wanna field a large and powerful army? Hope you have financial reserves because guns aren't cheap. It's a cool little game, and I have a feeling I'm gonna fall in love with it. I kinda already have. Get it.. A way more simple Hearts of Iron thats easier to get used to.. Hadn't heard of this game before it turned up in my Steam suggestions list. Just put 40 hours into the game, and really enjoyed it.Familiar Risk\/Axis and Allies type combat. Vaguely historical allocations of resources, tech and units between the various contenders. Some very un-historical elements, like Canada and Australia having minimal food. What really made the game fun for me was the excellent Alliance and War declaration AI. Random enough to create a different history most every time; but with enough logic that it made some historical sense. The big powers seemed to have some countries they were likely to defend, but not every play though. The story generation was the thing I enjoyed most; the game lives up to its title.

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